Along either path, players are rewarded for their successes with honor points, which function as cultural capital that allows the virtual ruler to hold the loyalty of his subjects and lead them to even greater achievements. In addition to a "Path of War" campaign, which focuses on the siege warfare of the earlier games, Stronghold 2 also offers a "Path of Peace," full of more developmental, city-sim-style challenges. As in the 2001 original and Crusader, its 2002 add-on, Stronghold 2 combines the city-management style simulation of SimCity or an Impressions game with the real-time battle of standards like Age of Empires or WarCraft. This sequel to FireFly Studios defensively oriented real-time strategy sets players to work at building their fortified cities in a true 3D environment.
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